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Technological basis The main task of the graphics is to present technologies that can show landscapes in all their beauty. Among them: 9.1. Atmosperics scarttering. Physically correct light dispersion in the atmosphere. This allows reaching highly realistic visualization of the sky. 9.2. subsurface scattering. Allows showing the whole scope of ice colors and light reflections on it. 9.3. SkyLight Technique. Bringing back scattered light from the atmosphere into the game scene (high dynamic range rendering). 9.4. HDR 9.5. DOF effect. 9.6. High quality Soft Shadows. 9.7. Visual effects using soft particles. 9.8. Ultimate next generation scene support, with more then 900 000 polygons in a scene. Highly detailed characters with skeleton animation, system of optimization and cooling. LOD for rendering and animations. Facial animation in large-scale perspectives and in script scenes. 9.9. Custom deferred shading technique, with integration of antialiasing. 9.10. Ambient occlusion support. There is a technique that allows melting and freezing the surface that would accordingly sink or paralyze the enemy’s units. Terramorphing is used with this purpose in game. Global AI is realized on the basis of form of hierarchical task-network planning and enables selection of various ways to fight with the player. A wide range of in game AI solutions is supported – rush, fight for resources, technological superiority, breaking down the defense in weak spots and their combination. Economical block of AI provides opportunity for building units and structures for realization of selected solutions. Tactical AI foresees realistic realization of schemes selected by global AI with the working off of wounding, fire avoidance, usage of shelters and buildings. Also there is a system of planning of routes allocated in time which allows supporting work of large groups of units. There is a possibility of a route selection along the terrain with the maximum speed of relocation (roads, territories with speed priorities) and avoiding harmful areas (enemy force fields, mines etc). AI system is integrated into mission editor and provides designer with an opportunity of visual set up and location of the necessary objects (triggers, preferred areas for building, spawn points etc). AI system is also integrated into scripts and allows combining work of Global AI with the script insets which makes usage of complex plot episodes possible. |
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